Scratch Programming

With its simplicity and accessibility, Scratch is a suitable programming language for young enthusiasts who are taking their first steps in learning programming and aspiring to a professional programming career.

Through this course, students will have an initial introduction to block programming and develop programming thinking through colorful and highly intuitive command blocks on the Scratch programming platform. Students will learn how to drag and drop and manipulate command blocks, organize lines of code, and build and design games. This enhances their creativity and mathematical logic skills through the creation of various game products or applications using this platform.

Lập trình với MIT Scratch Programming

TRAINING CONTENT

Lesson 1: Introduction to Scratch, Motion Blocks
Lesson 2: Display Blocks – Sound Blocks
Lesson 3: Event Blocks – Control Blocks
Lesson 4: Arithmetic Operations
Lesson 5: Sensor Blocks – Variables
Lesson 6: Programming the Apple Catching Game – Generating ideas for the Final Project
Lesson 7: Editing – Final Project Instruction
Lesson 7: Editing – Final Project Instruction
Lesson 1: Programming the Ball Touch Game
Lesson 2: Programming the Traffic Signal Game
Lesson 3: Programming the Island Defense Game
Lesson 4-5: Programming the Parrot Fruit Eating Game
Lesson 6: Programming a Typing Practice Application – Generating ideas for the Final Project
Lesson 7: Final Project Defense Preparation
Lesson 8: Project Presentation
Lesson 1: Programming a 2-player Dialogue
Lesson 2-3: Programming a Story + Interactions
Lesson 4: Programming a Quiz
Lesson 5: Calculating Sum up to N & Min Max
Lesson 6: Programming an Application to Find the Largest Number – Generating ideas for the Final Project
Lesson 7: Final Project Defense Preparation
Lesson 8: Project Presentation
Lesson 1: Programming a Block Movement Game
Lesson 1: Programming a Block Movement Game
Lesson 3: Programming a Snake Game
Lesson 4-5: Creating a Short Film – The Turtle and the Rabbit
Lesson 6: Programming a Simple Pocket Calculator Application – Generating ideas for the Final Project
Lesson 7: Final Project Defense Preparation
Lesson 8: Project Presentation

DURATION AND TARGET AUDIENCE

  • Age range: 9-13
  • Course section: 4 modules (32 sessions per module)
  • Duration: 4 months per module

COURSE BENEFITS

  • Utilize and interact with 10 basic commands in Scratch.
  • Use the tools available in Scratch.
  • Gain knowledge of basic mathematics.
  • Distribute and construct command blocks in sequence.
Or
  • 07-10
  • 32 sessions
  • 4 months
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